
- #Need for speed hot pursuit remastered differences full#
- #Need for speed hot pursuit remastered differences trial#
Based on my experience with the original in 2010, my favorite online mode was Most Wanted, which has one player trying to escape with a small team of other racers helping them – kind of like a VIP escort mission in other multiplayer games – while a team of cops try to take them out.

There’s proper online multiplayer for up to 8-players too (which works with cross-play), but I didn’t have a chance to try that prior to this review. Nowadays racing games thread a lot of this data into races themselves, but Autolog still helps round things out here by funneling you towards activities your friends are also doing. The Autolog feature also returns here with its ‘Wall’ concept that shows a collection of times and accomplishments from all of your friends as a real-time representation of how much better (or worse) you are than everyone within your skill range. It’s not very deep customization, but the increased option is still a welcome tweak. I usually went with a gaudy neon blue, which is a very intimidating color as everyone knows. In the original game you could pick from just a few pre-selected colors before starting a match, but now there is a custom color palette wheel that lets you pick pretty much any color you could ever want. The paint options for every car in the roster have impressively expanded as well, even if other customization features aren’t available.
#Need for speed hot pursuit remastered differences full#
You can now also take full advantage of all these shiny cars by pausing any race to access a robust photo mode (available in the garage as well), which even has an excellent feature that lets you toggle on or off mid-race damage. All of the original’s DLC is included in this single package, which is a nice bonus if not strictly new. So it’s nice to have another that encourages and rewards that behavior here.Īnd while there isn’t much in the way of brand new content, the main menu does have a nifty garage now where you can check out all the cars you’ve collected so far – and there are some absolute gems, including my personal favorite the BMW Z4, which looks like the kind of car you’d like to just go for a drive in on a lazy weekend (and crashing it is oddly therapeutic). Growing up on games like the original 1998 Hot Pursuit on the first PlayStation and the slew of racers it influenced, such as Burnout, trained me to enjoy recklessly ramming into cars in all racing games. One of the best parts of Hot Pursuit is all the little gadgets you get access to during events, like spike strips you can drop behind you to try and take out opponents or the road blocks you can call in as a cop to slow down your target. And if you just want to cruise around without stressing about the competition, every region includes a Freeride option as well. I particularly enjoyed stages near the coast with nice vistas or anything wet from rain since the lighting and reflections are great eye candy.
#Need for speed hot pursuit remastered differences trial#
I’m not a huge fan of the race “Preview” events, which generally boil down to having to do time trial runs through a course before you unlock its actual events, but it does help you get acclimated to that level’s turns. Those include straight up races, intercept events to chase down rogue vehicles, car chases, and more.

Most events can be completed in under five minutes, and some far quicker than that. There’s something about Hot Pursuit's style and presentation that hearkens back to a simpler time when racing games were just about racing with no frills or filler – and without feeling like it’s missing features. Drifting around bends effortlessly, weaving in between opponents during a race, and just barely overtaking a cop car before the next curve is a special brand of intensity that’s unmatched elsewhere. Yes, you need to brake around corners and feather the gas a little bit to catch the right drift on turns, but it requires far less precision than something like Project CARS or Gran Turismo. It also nails that delicate balance between looking incredibly gorgeous and realistic (even at blistering 200 MPH+ speeds) while also being easy to control with its arcade-style physics. That’s it – there are no upgrades to worry about or complex customization features. As you complete challenges and increase your bounty, you slowly unlock new cars and new regions. There’s an overworld map with various locations that have you control either street racers or cops, acting as either the chased or the chaser, respectively, during any given event.

Part of what keeps it so great is how it excels so well at the very specific thing it sets out to do: romanticize fantastical and over-the-top car chases.
